Discussing the importance of authenticity of virtual idol ‘Belle’ in virtual reality.
Virtual reality is, by definition, a perfect world, wholly designed. In comparison, reality is an imperfect world that cannot be controlled. In most societies, humans made moral or physical standards that often reflect the fantastical imaginations one strives to achieve. These icons or role models became more developed in the entertainment industry and became idols. In the past decade, virtual idols emerged, accompanied by the growing virtual reality technology. They are computer-simulated 3D models rigged onto performers with a prescribed character design powered by an AI to entertain all users. These icons are beautiful, malleable, never aging and ‘perfect’ in the animated movie ‘Belle’ directed by Mamoru Hosoda. The film portrays the overcoming struggle of a teenage girl Suzu Naito facing her trauma by becoming a singer icon ‘Belle’ in the virtual reality world ‘U’. This essay will analyze this film and discuss the role of realism and authenticity in virtual reality.
One common factor between Virtual reality and Idols is that they are both designed and unauthentic. Idols, first used as a religious symbol of worship, have an element of blind belief. Virtual reality helps to ‘realize’ these interactions in a visual 3D space. In recent years, virtual icons such as dating apps such as Kyoto Date, bands such as – soul, to K-pop band Superkind where AI-powered virtual idols blend with human idols. The borderline between tangible illusion and reality is smudged—the popularity of these devices targets human emotional needs. Just like a virtual world, emotions are also intangible yet natural. Virtual reality in the movie employs stylistic animation to weaken realistic visuals, pushing the emotional connection between characters to the foreground. In Idols and the U, spiritual resonance rather than tangible interactions are more crucial to satisfy. Both mental and physical connections are natural and needed for humans to function and desire.
However, virtual reality can ‘reveal much that is normally invisible. Non-physical qualities can be made manifest.’
The tragic story of the protagonist exemplifies the attraction of the world of U in the movie. Due to the mental trauma of Suzu Naito’s mother giving up her life protecting a child in an accident led to Suzu’s introverted, evasive personality and loss of voice. In the U, Suzu erased her physical appearance and forged a new identity allowing detachment from past trauma, hence regaining her voice. Her singing skill is inherent to her physical existence, but this talent is exercised better in a new form. Suzu’s fame in the U was only achieved with her passion for music. Nevertheless, it is indeed the detachment from reality in building a fake personality that she can free her talents and mental.
In the movie ‘Belle’, virtual reality technology is already commonly accessible to a mix of international audiences across all ages. The slogan foreshadowed at the film’s beginning: come and build a new identity in a world of technology that can reveal ‘one’s’ best-hidden potential’, ‘start a new life… change the world!’. U brings a highly positive impact using the internet’s intimate information transmission rate and the truthfulness of anonymous users. Although these events happened in an abstract virtual world, the emotional connection Belle created in the U is natural and authentic. The environment provided a safe space that enhanced connections free from societal influence, and the impact of the positive support can be transmitted into reality. Ultimately, these emotional experiences changed Suzu’s life and drove her to save a young boy’s life.
Stylistically, the movie uses 3D animation, which helps to enhance the semi-realistic world visually, different from the traditional 2D animated environments. The character building of ‘U’ icons removes realistic physical appearances, which are replaced with abstract, bold, unique designs based on one’s internal emotions.
In physical reality, ‘humans are often identified based on appearances, attires and other symbolic objects’ such as uniforms, expensive bags and rings. In real-life interactions, one can easily make or mislead prejudgements based on consensus. Furthermore, this physical symbolism also acts as a self-reminder to behave within the character of one’s habit. Whereas, in this world where the icon may not even be human, one’s face has been removed. It disturbs the apparent reactive pattern, allowing a sense of safety to behave more authentically to their nature. Most characters appear as opposites of their initial appearance: the ‘Justice league’ turns out to be aggressors lusting for heroic fame; the fierce Dragon, in reality, is a domestically abused young boy; a bossy lady has an icon of a baby. Icons in the U are reflective of their deepest desire or inner persona. Fake identity acts like a mask that temporarily shields them from the fear of real-life consequences, increasing the truthfulness of their action.
Suzu also benefited from anonymity – she gained confidence by being altered into the face of someone she admired. Belle’s appearance helped Suzu detach from her mental trauma, allowing her to regain her voice which is crucial to her fame. Her dependency on a facade coupled with the motif of contrasting character behaviors intensifies the underlying conflict between contrast appearance versus behavior; although primarily positive in the film, it pushes forward many ontological problems. How ‘real’ can reality satisfy the audience? Why do people so desperately want to remove Belle’s mask, approaching the ‘authentic’ her but not satisfied by her singing but wanting to see behind the mask?
This discussion is brought forward to the audience by repetitively raising the question of ‘who is she?’. Humans have an inner conflict of wanting to achieve an ideal version of themselves but are also aware that perfection cannot be achieved. Breaking a perfect appearance to reveal imperfections is a gesture of sincerity that has always attracted the audience. However, Suzu can behave more freely and remains sincere behind the mask – Belle. However, a genuine connection is made by abandoning the mask. This reflects the instinctive desire of humans to pursue ‘truth’, even in a fake reality.
Dramatic tension is often built from conflicts between truth and false, ‘the acceptance or the rejection of the new state conditions, the agreed pretense of performer and spectator.’ It was foreseeable that the film’s theatrical need was “a mask is made to be removed.”
Like character design, a dimensional character must have layers of thoughts and imperfections that overcome its apparent logic. When characters become completely logical or satisfactory for all societal morals, their predictability makes them ‘unreal’. This is a growing phenomenon caused by rapid mass communication. With anonymity, and the growing trend of a quickly good internet atmosphere, people yearn for a solid answer or rapid change of result when facing a problem. Therefore when Suzu designed her desired ‘perfect’ face, her appearance was bound to be judged by destructive forces. But is it important to always see behind the appearance to reach the unfortunate truth?
In real life, extensive interventions of the fandom are a common culture in the Eastern idol industry. According to ‘The (Re)production Of Kpop – Idols’, idols are ‘strategically produced commodities” that ‘establish and sustain the iconic quality that allows for him or her to exist as an object of worship’. Ripping off the perfect face, abandoning the god-like filter and finding ornery qualities in idols is an effective way for fans to relate with idols. Like the idols, Belle’s popularity and overwhelming talent make the fans want to know and connect beyond her works. it is well known in Japanese idol culture that ‘acquiring knowledge gives fans immense pleasure because they feel they are getting closer to their idols.’ Despite Belle’s undoubtedly influence and talent, she is intangible. With her fans, she initiates every interaction as she only exists in the virtual world. Behind the mask, she was unable to sing in front of people. She presents confidence but hides her sufferings and struggles in real life, which differs from her massive success of popularity and glorified appearance. As an audience with an omnipresent view, we see both sides. We empathize and engage with Suzu, entranced by her deep divide and unpredictability. Her ordinary life and imperfections are relatable, therefore, seem more ‘authentic’. But in the end, we are undoubtedly exploring the above ethical boundaries. We should not let our curious desires invade the daily life of anyone. One should logically regulate oneself to respect others’ boundaries.
On the contrary, the investigation into the identity of the Dragon tells of the importance of researching beyond appearance. The Dragon is known for his winning streaks in the arena; His fierce reputation and destructive style of fighting caused dissatisfaction, which can be seen in the fearful attitudes people display when he interrupts Belle’s concert when people call him a ‘monster’. After many pursuits, Belle finally builds a connection with him. From the bruises on his back, she connects the identity of the Dragon, a domestically abused boy in real life. Of course, it is an extreme case for a justified condition for Belle to interfere due to strict child protection law in Japan. However, this scenario urges deeper emotional connection and care beyond a symbolic person. The underlined factor is that one must refrain from the one-sided power difference in their interaction. This is because when only one person dominates the initiation of interaction, they naturally become the more powerful party in a relationship. It is unique in the movie that Belle and the Dragon’s fame are equal, making it easier to exchange conversations. This lowers Dragon’s boundary towards her, making it easier for Belle’s investigation.
Throughout the film, the Dragon latches out all his build-up anger, which is a truthful response to his hatred towards his real-life situation. Opposite to Belle, he displays a much more extreme inner personality that has a more negative impact than Belle’s encouraging spirit. Deep down, they are both screaming for help. The beauty of the film is that when the two characters meet each other, their shared experience of losing their mother is communicated through their timid body language and evasive eye contact, which leads to spiritual resonance. Truth does not always need to be told but felt. They are not entirely truthful, guarding their secrets, but they greatly care for each other at the moment they share. In an interview with Alin, a virtual idol in A-soul, she remarks that ‘although we may not be tangible beings, the emotional connection in our interactions is real’.
Overall, truth is crucial, whether in real life or virtual reality. Based on the above analysis, the difference between our judgment towards the matter that differentiates from unethical fandom and an understanding audience the perspective and approach towards a relationship resulting in information difference. Nevertheless, behind every appearance or action, there is a motive. Both the Dragon and Belle want to express their emotions, to love and be accepted. They may express it differently, resulting in various outcomes, but once we see through their image and reach their core, we begin to understand their desire and values. This is the true essence or the authenticity of a character. To make dynamic characters, we align them closely to human behavioral patterns. Most of the time, people are only sometimes authentic or truthful in real life. We all have a mask to wear while hoping to be treated sincerely. Virtual reality is a great space generated by breathtaking images, our looks and approaches may differ, but we cannot deceive our actions. Appearance is the most apparent difference, but that does not mean there is no authenticity in an unrealistic world. Just like Somerset Maugham wrote in Moon and The Sixpence: ‘I did not know how much pose there is in the sincere, how much baseness in the noble, nor how much goodness in the reprobate’. As emotional and contradicting creatures, nothing can be judged black or white. Authenticity can be altered based on one’s perspective. When Suzu finally faced her insecurities and found peace with herself, she no longer needed a virtual image. Belle represented her struggle, but it was all herself from the beginning. We seek truth not to please the audience but to remain truthful to ourselves.
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